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A fantasy world that stood in as a facsimile for the real one

It should come as no surprise that D&D players test well: A group of Grade 9 students in Texas who substantially outperformed their district on a statewide standardized test all had one surprising...

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Art & Arcana

I haven’t kept up with Dungeons & Dragons, which is now in its fifth edition, but Art & Arcana seems designed for people who grew up with the game, whether they kept up or not, and for...

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Sacrifices must be made!

The Occult Defence Agency Budgeting Simulator looks like a bit of fun: Occult Defence Agency Budgeting Simulator “Sacrifices must be made!” The minister, who was previously in charge of education, and...

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Setback in The Sassoon Files

A small independent game publisher is claiming that its Lovecraftian horror adventure book, set in the Shanghai of the 1920s, has been ordered destroyed by its Chinese printer.

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How did war become a game?

How did war become a game?

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Fortnite’s dominance is ebbing

The Wall Street Journal takes a look at the man behind Fortnite: By age 30, Epic Games Inc. founder and CEO Tim Sweeney had a couple of successful videogames under his belt and was starting to make...

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Jon Peterson discusses the birth of wargaming

I recently shared Invicta’s video, How did war become a game?, and now it looks like the show has brought on Jon Peterson, author of Playing at the World, to do a Q&A, since his book was the...

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Crowther wanted to connect better with his daughters

Fenton Wood recently mentioned that his latest novel includes a labyrinth chapter “incorporating classical myths, video game lore,” etc. I asked if it featured “a maze of twisty little passages, all...

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Their writings were taken quite seriously

In There Will Be War Volume II, Jerry Pournelle introduces “On the Shadow of a Phosphor Screen” with some thoughts on war-gaming: In the late 50’s and early 60’s, the US Department of Defense became...

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Being able to quick draw is probably the number-one skill in this sport

John Jackson is credited with founding the sport of archery dodgeball in 2011: Also known as combat archery and archery tag, it’s grown to more than 1,300 locations throughout the U.S. Rules differ...

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Make torches burn for one hour

Old-school dungeon master Rick Stump explains that if you really want your players to engage with your game world, make torches burn for 1 hour and weigh 21/2 lbs.: Remembering that AD&D is a...

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Good isn’t stupid, or weak, or nice

Good isn’t stupid, or weak, or nice, Rick Stump argues: I had spent my early years reading Edgar Rice Burroughs, H. Rider Haggard, Andre Norton, Le Morte d’Arthur, and (especially) the stories of...

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Maxis didn’t want to make professional simulation games

SimCity wasn’t meant to be taken seriously: The game was inspired by research on real-world urban planning concepts, and although it was created as a way for players to experiment running a city, the...

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In 2019, fans pledged more than $176 million toward tabletop games

Tabletop gaming has evolved dramatically over the years, but lately board game funding has changed even more: Then, on March 30, the board game Frosthaven — the dungeon crawling, highly-anticipated...

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The invasion of Japan might have resembled the Okinawa campaign

The US dropped two atomic bombs on Japan 75 years ago, but what would an actual Allied invasion of Japan have looked like? A clue can be found in Japan ’45, from John Tiller Software, a hobby wargame...

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Stefan Zweig liked to play an interesting game

The Austrian writer Stefan Zweig, during his many years of delightful and luxurious travel, liked to play an interesting game — one very similar to a practice that Seneca had: As soon as Zweig arrived...

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A game that plays people

A game designer working in the niche of Alternate Reality Games (ARGs), LARPs, experience fiction, interactive theater, and “serious games” — fictions designed to feel as real as possible, games that...

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The only thing worse than hardly knowing anything was knowing a little bit more

Tom Vanderbilt decided to learn to play chess as an adult, when his daughter started learning: Even as your skills and knowledge progress, there is a potential value to holding on to that beginner’s...

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The maladaptive variety is what gives competitiveness its bad name

Top Dog: The Science of Winning and Losing draws a distinction between adaptive competitiveness and maladaptive competitiveness: Adaptive competitiveness is characterized by perseverance and...

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A near miss means you still lose

In 2010, a cognitive neuroscientist named Reza Habib asked twenty-two people to lie inside an MRI, Charles Duhigg explains (in The Power of Habit), and watch a slot machine spin around and around. The...

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